package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightRandBuffSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightRandBuffSkill) { skill = &FightRandBuffSkill{} skill.Init(skill, role, skillConf) return } ///Passive类 type FightRandBuffSkill struct { skill.FightlEffectSkill }