package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightDpsByAddBuffSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightDpsByAddBuffSkill) { skill = &FightDpsByAddBuffSkill{} skill.Init(skill, role, skillConf) return } ///Passive类 type FightDpsByAddBuffSkill struct { skill.FightlEffectSkill }