package afteratk import ( "go_dreamfactory/modules/battle/fight/core" "go_dreamfactory/modules/battle/fight/skill" cfg "go_dreamfactory/sys/configure/structs" ) func NewFightDmgSkill(role core.IFightRole, skillConf *cfg.GameSkillAfteratkData) (skill *FightDmgSkill) { skill = &FightDmgSkill{} skill.Init(skill, role, skillConf) return } ///伤害 type FightDmgSkill struct { skill.FightlEffectSkill }