//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_heroMethod struct { _dataMap map[string]*Game_heroMethodData _dataList []*Game_heroMethodData } func NewGame_heroMethod(_buf []map[string]interface{}) (*Game_heroMethod, error) { _dataList := make([]*Game_heroMethodData, 0, len(_buf)) dataMap := make(map[string]*Game_heroMethodData) for _, _ele_ := range _buf { if _v, err2 := NewGame_heroMethodData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Hid] = _v } } return &Game_heroMethod{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_heroMethod) GetDataMap() map[string]*Game_heroMethodData { return table._dataMap } func (table *Game_heroMethod) GetDataList() []*Game_heroMethodData { return table._dataList } func (table *Game_heroMethod) Get(key string) *Game_heroMethodData { return table._dataMap[key] }