//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_drawUpdrawData struct { Key int32 TimeOn int32 TimeOff int32 UpHero []string UpWeight []int32 TriggerNum int32 IncreaseWeight []int32 } func (Game_drawUpdrawData) GetTypeId() int { return 297664649 } func NewGame_drawUpdrawData(_buf map[string]interface{}) (_v *Game_drawUpdrawData, err error) { _v = &Game_drawUpdrawData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_on"].(float64); !_ok_ { err = errors.New("time_on error"); return }; _v.TimeOn = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time_off"].(float64); !_ok_ { err = errors.New("time_off error"); return }; _v.TimeOff = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["up_hero"].([]interface{}); !_ok_ { err = errors.New("up_hero error"); return } _v.UpHero = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.UpHero = append(_v.UpHero, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["up_weight"].([]interface{}); !_ok_ { err = errors.New("up_weight error"); return } _v.UpWeight = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.UpWeight = append(_v.UpWeight, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["trigger_num"].(float64); !_ok_ { err = errors.New("trigger_num error"); return }; _v.TriggerNum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Increase_weight"].([]interface{}); !_ok_ { err = errors.New("Increase_weight error"); return } _v.IncreaseWeight = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.IncreaseWeight = append(_v.IncreaseWeight, _list_v_) } } return }