package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/modules" ) const moduleName = "石阵秘境" func NewModule() core.IModule { m := new(Stonehenge) return m } type Stonehenge struct { modules.ModuleBase service base.IRPCXService battle comm.IBattle api_comp *apiComp configure *configureComp modelStonehenge *MStonehenge } //模块名 func (this *Stonehenge) GetType() core.M_Modules { return comm.ModuleAcademy } //模块初始化接口 注册用户创建角色事件 func (this *Stonehenge) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Stonehenge) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { return } this.battle = module.(comm.IBattle) return } //装备组件 func (this *Stonehenge) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp) this.modelStonehenge = this.RegisterComp(new(MStonehenge)).(*MStonehenge) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) }