//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamePlayerInfor_overview struct { _dataMap map[string]*GamePlayerInfor_overviewData _dataList []*GamePlayerInfor_overviewData } func NewGamePlayerInfor_overview(_buf []map[string]interface{}) (*GamePlayerInfor_overview, error) { _dataList := make([]*GamePlayerInfor_overviewData, 0, len(_buf)) dataMap := make(map[string]*GamePlayerInfor_overviewData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamePlayerInfor_overviewData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GamePlayerInfor_overview{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamePlayerInfor_overview) GetDataMap() map[string]*GamePlayerInfor_overviewData { return table._dataMap } func (table *GamePlayerInfor_overview) GetDataList() []*GamePlayerInfor_overviewData { return table._dataList } func (table *GamePlayerInfor_overview) Get(key string) *GamePlayerInfor_overviewData { return table._dataMap[key] }