package logic
///
/// 构造函数
///
/// FightBase实例
func newFightAI(fightBase FightBase) *FightAI {
return &FightAI{
FightBase: &fightBase,
}
}
type FightAI struct {
FightBase *FightBase
}
///
/// 自动触发技能
///
///
func (this *FightAI) AutoEmitSkill(fightRole *FightRole) {
//todo...根据规则,设置对应技能和目标
this.FightBase.EmitSkill(100012000, "bb")
}
///
/// 清理机制
///
func (this *FightAI) Clear() {
}