//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameCaravanThingData struct { Itemid string Goodsprice int32 Changeperiod []int32 PriceChangeWeight []int32 PriceChangeWeightOne []int32 PriceChangeWeightTwo []int32 PriceChangeWeightThree []int32 FluctuationRange int32 Pricemin int32 Pricemax int32 } const TypeId_GameCaravanThingData = 638455774 func (*GameCaravanThingData) GetTypeId() int32 { return 638455774 } func (_v *GameCaravanThingData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Itemid, _ok_ = _buf["itemid"].(string); !_ok_ { err = errors.New("itemid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["goodsprice"].(float64); !_ok_ { err = errors.New("goodsprice error"); return }; _v.Goodsprice = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["changeperiod"].([]interface{}); !_ok_ { err = errors.New("changeperiod error"); return } _v.Changeperiod = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Changeperiod = append(_v.Changeperiod, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["PriceChangeWeight"].([]interface{}); !_ok_ { err = errors.New("PriceChangeWeight error"); return } _v.PriceChangeWeight = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.PriceChangeWeight = append(_v.PriceChangeWeight, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["PriceChangeWeight_one"].([]interface{}); !_ok_ { err = errors.New("PriceChangeWeight_one error"); return } _v.PriceChangeWeightOne = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.PriceChangeWeightOne = append(_v.PriceChangeWeightOne, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["PriceChangeWeight_two"].([]interface{}); !_ok_ { err = errors.New("PriceChangeWeight_two error"); return } _v.PriceChangeWeightTwo = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.PriceChangeWeightTwo = append(_v.PriceChangeWeightTwo, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["PriceChangeWeight_three"].([]interface{}); !_ok_ { err = errors.New("PriceChangeWeight_three error"); return } _v.PriceChangeWeightThree = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.PriceChangeWeightThree = append(_v.PriceChangeWeightThree, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["FluctuationRange"].(float64); !_ok_ { err = errors.New("FluctuationRange error"); return }; _v.FluctuationRange = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pricemin"].(float64); !_ok_ { err = errors.New("pricemin error"); return }; _v.Pricemin = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pricemax"].(float64); !_ok_ { err = errors.New("pricemax error"); return }; _v.Pricemax = int32(_tempNum_) } return } func DeserializeGameCaravanThingData(_buf map[string]interface{}) (*GameCaravanThingData, error) { v := &GameCaravanThingData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }