package rtask import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/utils" "google.golang.org/protobuf/proto" ) func (this *apiComp) BattleFinishCheck(session comm.IUserSession, req *pb.RtaskBattleFinishReq) (code pb.ErrorCode) { if req.RtaskId == 0 || req.RtaskSubId == 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) BattleFinish(session comm.IUserSession, req *pb.RtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) { if code = this.BattleFinishCheck(session, req); code != pb.ErrorCode_Success { return } // 获取当前任务配置 conf := this.moduleRtask.configure.getRtaskById(req.RtaskId) if conf == nil { code = pb.ErrorCode_ConfigNoFound return } // 获取支线任务配置 sideConf := this.moduleRtask.configure.getRtaskSidById(req.RtaskSubId) if sideConf == nil { code = pb.ErrorCode_ConfigNoFound return } // 获取玩家的任务 rtask := &pb.DBRtask{} if err := this.moduleRtask.modelRtask.Get(session.GetUserId(), rtask); err != nil { return } var ( frtaskArr *pb.FrtaskIds //完成的任务 ok bool ) if frtaskArr, ok = rtask.FrtaskIds[conf.Group]; ok { //验证该任务是否已完成 if _, ok := utils.Findx(frtaskArr.RtaskIds, req.RtaskId); ok { for _, v := range sideConf.Reward { if v.ChooseId == 0 { this.moduleRtask.DispenseRes(session, v.Reward, true) } } } } if err := session.SendMsg(string(this.moduleRtask.GetType()), RtaskSubTypeBattleFinish, &pb.RtaskBattleFinishResp{ RtaskId: req.RtaskId, RtaskSubId: req.RtaskSubId, }); err != nil { code = pb.ErrorCode_SystemError } return }