package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" "go_dreamfactory/utils" ) //参数校验 func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.EntertainGetListReq) (errdata *pb.ErrorData) { return } func (this *apiComp) GetList(session comm.IUserSession, req *pb.EntertainGetListReq) (errdata *pb.ErrorData) { var ( list *pb.DBXXLData err error ) list, err = this.module.model.getEntertainmList(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if !utils.IsToday(list.Rtime) { list.Rtime = configure.Now().Unix() for _, v := range this.module.configure.GetGameConsumeIntegral() { list.Playtype = append(list.Playtype, v.Key) // 配置读取一个玩法 } this.module.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{ "rtime": list.Rtime, "playtype": list.Playtype, }) } session.SendMsg(string(this.module.GetType()), "getlist", &pb.EntertainGetListResp{ Data: list, }) return }