package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/redis" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" "go_dreamfactory/utils" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) type modelComp struct { modules.MCompModel module *Entertainment } func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = comm.TableEntertainm err = this.MCompModel.Init(service, module, comp, options) this.module = module.(*Entertainment) // 通过uid创建索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } func (this *modelComp) getEntertainmList(uid string) (result *pb.DBXXLData, err error) { var ( dbModel *db.DBModel ) result = &pb.DBXXLData{ Reward: map[int32]int32{}, Card: map[string]int32{}, } if db.IsCross() { if tag, _, b := utils.UIdSplit(uid); b { if conn, err := db.ServerDBConn(tag); err == nil { dbModel = db.NewDBModel(comm.TableEntertainm, conn) } } } if dbModel == nil { err = this.Get(uid, result) } else { err = dbModel.Get(uid, result) } if err != nil { if redis.RedisNil != err { // 没有数据直接创建新的数据 result.Id = primitive.NewObjectID().Hex() result.Uid = uid result.Reward = make(map[int32]int32) result.Card = make(map[string]int32, 0) } // 初始化默认获得类型为1的卡片 for _, v := range this.module.configure.GetInitGameConsumeHero() { result.Card[v] = 1 } } err = nil return result, err } func (this *modelComp) modifyEntertainmList(uid string, data map[string]interface{}) error { var ( err error ) if db.IsCross() { if tag, _, b := utils.UIdSplit(uid); b { if conn, err := db.ServerDBConn(tag); err == nil { dbModel := db.NewDBModel(comm.TableEntertainm, conn) err = dbModel.Change(uid, data) } } } else { err = this.Change(uid, data) } return err }