//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameIntegralCondition struct { _dataMap map[int32]*GameIntegralConditionData _dataList []*GameIntegralConditionData } func NewGameIntegralCondition(_buf []map[string]interface{}) (*GameIntegralCondition, error) { _dataList := make([]*GameIntegralConditionData, 0, len(_buf)) dataMap := make(map[int32]*GameIntegralConditionData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameIntegralConditionData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameIntegralCondition{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameIntegralCondition) GetDataMap() map[int32]*GameIntegralConditionData { return table._dataMap } func (table *GameIntegralCondition) GetDataList() []*GameIntegralConditionData { return table._dataList } func (table *GameIntegralCondition) Get(key int32) *GameIntegralConditionData { return table._dataMap[key] }