package hunting import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "strconv" "go.mongodb.org/mongo-driver/bson/primitive" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.HuntingGetListReq) (code pb.ErrorCode) { return } func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} curCount int32 ) mapData = make(map[string]interface{}, 0) code = this.GetListCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } list, err := this.module.modelHunting.getHuntingList(session.GetUserId()) if mgo.MongodbNil == err { list = &pb.DBHunting{ Id: primitive.NewObjectID().Hex(), Uid: session.GetUserId(), Boss: make(map[int32]int32), BossTime: make(map[string]int32), } _cfg := this.module.configure.GetHuntingBossTypeConfigData() for k := range _cfg { list.Boss[k] = 1 str := strconv.Itoa(int(k)) + "_1" list.BossTime[str] = 0 } this.module.modelHunting.Add(session.GetUserId(), list) conf := this.module.configure.GetGlobalConf() if conf == nil { code = pb.ErrorCode_ConfigNoFound return } iCont := conf.HuntingNum atn := conf.HuntingCos if iCont > 0 { res := &cfg.Gameatn{ A: atn.A, T: atn.T, N: iCont, } this.module.DispenseRes(session, []*cfg.Gameatn{res}, true) } } else if err != nil { code = pb.ErrorCode_DBError return } // 校验 是不是当天 if !utils.IsToday(list.CTime) { list.CTime = configure.Now().Unix() list.BuyCount = 0 mapData["cTime"] = list.CTime mapData["buyCount"] = list.BuyCount } // 检查恢复时间 conf := this.module.configure.GetGlobalConf() if conf == nil { code = pb.ErrorCode_ConfigNoFound return } costRes := conf.HuntingCos if costRes == nil { code = pb.ErrorCode_ConfigNoFound return } amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量 curCount = amount if amount < conf.HuntingNum { if list.RecoveryTime == 0 { list.RecoveryTime = configure.Now().Unix() } for { // 计算恢复时间 if list.RecoveryTime+int64(conf.HuntingRecovery*60) <= configure.Now().Unix() { curCount++ list.RecoveryTime += int64(conf.HuntingRecovery * 60) if curCount >= conf.HuntingNum { list.RecoveryTime = 0 break } } else { break } } addCount := curCount - amount if addCount > 0 { res := &cfg.Gameatn{ A: "item", T: costRes.T, N: addCount, } if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success { return } } } else { list.RecoveryTime = 0 } mapData["recoveryTime"] = list.RecoveryTime code = this.module.ModifyHuntingData(session.GetUserId(), mapData) //修改内存信息 session.SendMsg(string(this.module.GetType()), HuntingGetListResp, &pb.HuntingGetListResp{Data: list}) return }