package moonfantasy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.MoonfantasyReceiveReq) (code pb.ErrorCode) { if req.Bid == "" || req.Mid == "" { code = pb.ErrorCode_ReqParameterError } return } ///领取战斗奖励 func (this *apiComp) Receive(session comm.IUserSession, req *pb.MoonfantasyReceiveReq) (code pb.ErrorCode, data proto.Message) { var ( boss *cfg.GameDreamlandBoosData iswin bool err error ) if code = this.ReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if boss, err = this.module.configure.GetMonsterById(req.Mid); err != nil { code = pb.ErrorCode_ConfigNoFound return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { return } if !iswin { if code = this.module.ConsumeRes(session, boss.PsMg, true); code != pb.ErrorCode_Success { return } return } else { if code = this.module.ConsumeRes(session, boss.PsConsume, true); code != pb.ErrorCode_Success { return } this.module.DispenseRes(session, boss.Prize, true) } session.SendMsg(string(this.module.GetType()), "receive", &pb.MoonfantasyReceiveResp{Issucc: true}) return }