package gourmet import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_gourmet = "game_gourmet.json" game_food = "game_breakingbad.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure _gourmetMap map[int64]*cfg.GameGourmetData module *Gourmet normal string } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Gourmet) err = this.LoadMultiConfigure(map[string]interface{}{ game_food: cfg.NewGameBreakingbad, }) this._gourmetMap = make(map[int64]*cfg.GameGourmetData, 0) configure.RegisterConfigure(game_gourmet, cfg.NewGameGourmet, func() { if v, err := this.GetConfigure(game_gourmet); err == nil { if configure, ok := v.(*cfg.GameGourmet); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._gourmetMap[int64(value.Type<<16)+int64(value.Level)] = value } return } } log.Errorf("get game_pagoda conf err:%v", err) return }) configure.RegisterConfigure(game_food, cfg.NewGameBreakingbad, this.SetGrormetCookBookConf) return } // 获取美食馆配置数据 func (this *configureComp) GetGourmetConfigData(gourmetType int32, level int32) (data *cfg.GameGourmetData) { return this._gourmetMap[int64(gourmetType<<16)+int64(level)] } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetGourmetSkillConfigBySkillType(skillType int32) (data []int32) { data = make([]int32, 0) if v, err := this.GetConfigure(game_gourmet); err == nil { if configure, ok := v.(*cfg.GameGourmet); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { if value.SkillType == skillType && value.Initial == 1 { data = append(data, value.Type) } } return } } return } func (this *configureComp) SetGrormetCookBookConf() { if v, err := this.GetConfigure(game_food); err == nil { if conf, ok := v.(*cfg.GameBreakingbad); ok { for _, v1 := range conf.GetDataList() { if v1.Type == -1 { this.normal = v1.Delicacies return } } } } return } func (this *configureComp) GetGrormetCookBookConf(id string) (configure *cfg.GameBreakingbadData) { if v, err := this.GetConfigure(game_food); err == nil { if conf, ok := v.(*cfg.GameBreakingbad); ok { return conf.Get(id) } } this.module.Errorf("can't found GameBreakingbadData:%d", id) return } // 获取类型为1 的菜谱 func (this *configureComp) GetNormalGourmetFood() string { return this.normal }