package hunting import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) { if req.BossType <= 0 && req.Difficulty > 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} newChallenge bool // 新的关卡 reward []*cfg.Gameatn ) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) code = this.ChallengeOverCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } if hunting.ChallengeCount > this.module.configure.GetGlobalConf().HuntingNum+hunting.BuyCount { code = pb.ErrorCode_HuntingMaxChallengeCount return } cfg := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty) if cfg == nil { code = pb.ErrorCode_ConfigNoFound return } value, ok := hunting.Boss[req.BossType] if !ok { // 类型校验 hunting.Boss[req.BossType] = 0 } if value < req.Difficulty { if value+1 != req.Difficulty { code = pb.ErrorCode_HuntingLvErr return } newChallenge = true } if newChallenge { // 新关卡挑战通过 发放首通奖励 if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success { return } hunting.Boss[req.BossType] += 1 mapData["boss"] = hunting.Boss mapData["challengeTime"] = hunting.BossTime } // 查询是不是最高难度的挑战 if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 && value == req.Difficulty { sz := make([]*pb.LineUp, 5) for i, v := range req.Report.Info.Redflist[0].Team { if v != nil { sz[i] = &pb.LineUp{ Cid: v.HeroID, Star: v.Star, Lv: v.Lv, } } } this.module.modulerank.updatehuntingRankList(session, req.Difficulty, req.BossType, req.Report.Info.Redflist[0].Leadpos, sz, req.Report.Costtime) } // check code, _ = this.module.battle.CheckBattleReport(session, req.Report) if code != pb.ErrorCode_Success { return } // 耗时校验 当前战斗胜利时间消耗小于之前刷新数据 hunting.ChallengeCount++ mapData["challengeCount"] = hunting.ChallengeCount code = this.module.ModifyHuntingData(session.GetUserId(), mapData) // 发放通关随机奖励 reward = this.module.configure.GetDropReward(cfg.Drop) // 获取掉落奖励 if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { return } for k := range hunting.Boss { hunting.Boss[k] += 1 } session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting}) return }