package combat import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.CombatChallengeReq) (code pb.ErrorCode) { return } ///挑战 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.CombatChallengeReq) (code pb.ErrorCode, data proto.Message) { var ( manster *cfg.GameCombatMansterData record *pb.DBBattleRecord err error cd pb.ErrorCode ) defer func() { if cd == pb.ErrorCode_Success { session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Code: cd, Manster: req.Manster, Info: &pb.BattleInfo{ Id: record.Id, Title: record.Title, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, Tasks: nil, }}) } else { session.SendMsg(string(this.module.GetType()), "challenge", &pb.AcademyChallengeResp{Code: cd, Info: nil}) } }() if cd = this.ChallengeCheck(session, req); cd != pb.ErrorCode_Success { return } if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil { cd = pb.ErrorCode_ConfigNoFound return } cd, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Ptype: pb.PlayType_academy, Format: req.Battle, Mformat: manster.FormatList, }) return }