package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) MatchCheck(session comm.IUserSession, req *pb.EntertainMatchReq) (errdata *pb.ErrorData) { if req.Idcard == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq) (errdata *pb.ErrorData) { var ( //bMatch bool s2 comm.IUserSession p1 *pb.PlayerData // 玩家1 p2 *pb.PlayerData // 玩家2 roomid string ) // 暂时只做机器人 if robots, err := this.module.ModuleTools.RandRobotConfig(1); err == nil { if len(robots) > 0 { p2 = &pb.PlayerData{ Uid: "999", // AI uid 暂定 Name: robots[0].Name, Score: 0, Ps: 0, Cardid: "27000001", // 机器人临时数据 } } } if u, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil { p1 = &pb.PlayerData{ Uid: session.GetUserId(), // AI uid 暂定 Name: u.Name, Score: 0, Ps: 0, Cardid: "27000001", // 机器人临时数据 } } roomid = this.module.gameMgr.CreateRoom(session, s2, p1, p2) session.SendMsg(string(this.module.GetType()), "match", &pb.EntertainMatchResp{ Maych: true, Player: p2, Roomid: roomid, }) return }