package pagoda import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.PagodaChallengeReq) (code pb.ErrorCode) { if req.LevelID <= 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.PagodaChallengeReq) (code pb.ErrorCode, data proto.Message) { code = this.ChallengeCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } pagoda, err := this.module.modelPagoda.getPagodaList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfg := this.module.configure.GetPagodaconfig(req.LevelID) if cfg == nil { code = pb.ErrorCode_PagodaNotFound return } if cfg.PreLevel != pagoda.PagodaId { code = pb.ErrorCode_PagodaLevlErr // 挑战关卡数据不匹配 return } //// todo 战斗相关 pagoda.PagodaId = cfg.LayerNum // 更新层数 // 通关奖励 code = this.module.DispenseRes(session, cfg.Reward, true) if code != pb.ErrorCode_Success { return } mapData := make(map[string]interface{}, 0) mapData["pagodaId"] = cfg.LayerNum code = this.module.ModifyPagodaData(session.GetUserId(), pagoda.Id, mapData) session.SendMsg(string(this.module.GetType()), PagodaChallengeResp, &pb.PagodaChallengeResp{Data: pagoda}) return }