package practice import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (errdata *pb.ErrorData) { return } ///npc 此协议废弃 不用 func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (errdata *pb.ErrorData) { // var ( // err error // room *pb.DBPracticeRoom // // conf *cfg.GameDispatch_BattleData // ) // if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { // code = pb.ErrorCode_DBError // return // } // if room.Npcstate != 2 { // errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } // return // } // // if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { // // code = pb.ErrorCode_ConfigNoFound // // return // // } // // if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success { // // return // // } // room.Npcstate = 3 // room.Refresh = configure.Now().Unix() // this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ // "npcstate": room.Npcstate, // "refresh": room.Refresh, // }) session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true}) return }