package combat import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) ChallengeReceiveCheck(session comm.IUserSession, req *pb.CombatChallengeReceiveReq) (errdata *pb.ErrorData) { return } ///奖励领取 func (this *apiComp) ChallengeReceive(session comm.IUserSession, req *pb.CombatChallengeReceiveReq) (errdata *pb.ErrorData) { var ( iswin bool info *pb.DBCombatUser lv *pb.DBCombatLevel manster *cfg.GameCombatMansterData atns []*pb.UserAssets ok bool err error ) if code = this.ChallengeReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { return } if iswin { if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } if lv, ok = info.Level[req.Level]; !ok { err = fmt.Errorf("没有目标关卡数据 req.Level: %d", req.Level) this.module.Errorln(err) errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil { code = pb.ErrorCode_ConfigNoFound data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } for _, v := range lv.Passmanster { if v == req.Manster { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } data = &pb.ErrorData{ Title: code.ToString(), Message: fmt.Sprintf("req.Manster:%d 重复", code), } return } } lv.Passmanster = append(lv.Passmanster, req.Manster) if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } this.module.DispenseRes(session, manster.Award, true) atns = make([]*pb.UserAssets, len(manster.Award)) for i, v := range manster.Award { atns[i] = &pb.UserAssets{ A: v.A, T: v.T, N: v.N, } } if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } } session.SendMsg(string(this.module.GetType()), "challengereceive", &pb.CombatChallengeReceiveResp{Level: req.Level, Manster: req.Manster, Atns: atns}) return }