package items import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" ) const modelName = "道具背包" /* 模块名:Pack 描述:背包系统模块 开发:李伟 */ func NewModule() core.IModule { m := new(Items) return m } type Items struct { modules.ModuleBase service base.IRPCXService privilege comm.IPrivilege api *apiComp modelItems *ModelItemsComp configure *ConfigureComp } // 模块名称 func (this *Items) GetType() core.M_Modules { return comm.ModuleItems } // 模块初始化接口 注册用户创建角色事件 func (this *Items) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service.(base.IRPCXService) return } // 模块启动 func (this *Items) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } var module core.IModule if module, err = this.service.GetModule(comm.ModulePrivilege); err != nil { return } this.privilege = module.(comm.IPrivilege) event.RegisterGO(comm.EventUserOffline, this.EventUserOffline) return } // 装备组件 func (this *Items) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelItems = this.RegisterComp(new(ModelItemsComp)).(*ModelItemsComp) this.configure = this.RegisterComp(new(ConfigureComp)).(*ConfigureComp) } // Event------------------------------------------------------------------------------------------------------------ func (this *Items) EventUserOffline(uid, sessionid string) { this.modelItems.BatchDelLists(uid) } // IItems------------------------------------------------------------------------------------------------------------------------------- // /查询用户背包物品数量 func (this *Items) QueryItemAmount(uId string, itemid string) (amount uint32) { defer this.Debugf("获取物品 uId:%s itemid:%s addnum:%d ", uId, itemid, amount) amount = 0 if result := this.modelItems.QueryUserPackItemsAmount(uId, itemid); result != nil && len(result) > 0 { return result[itemid] } return } // /查询用户背包多个物品数量 func (this *Items) QueryItemsAmount(uId string, itemid ...string) (result map[string]uint32) { result = this.modelItems.QueryUserPackItemsAmount(uId, itemid...) return } // /查询用户背包物品数量 func (this *Items) QueryUserPack(uId string) (itmes []*pb.DB_UserItemData, errdata *pb.ErrorData) { var ( err error ) itmes, err = this.modelItems.QueryUserPack(uId) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.String(), Message: err.Error(), } } return } func (this *Items) AddItemforGrid(session comm.IUserSession, gridid string, addnum int32, bPush bool) (errdata *pb.ErrorData) { var ( err error change []*pb.DB_UserItemData ) defer this.Debugf("给用户添加物品 uId:%s gridid:%d addnum:%d issucc:%v", session.GetUserId(), gridid, addnum, err == nil) if change, err = this.modelItems.AddItemToUserPackByGrid(session.GetUserId(), gridid, addnum); err != nil { this.Errorf("给用户添加物品 uId:%s gridid:%d addnum:%d err:%v", session.GetUserId(), gridid, addnum, err) if err == ItemNotEnoughError { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsNoEnough, Title: pb.ErrorCode_ItemsNoEnough.ToString(), Message: err.Error(), } } else if err == PackGridNumUpper { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsGridNumUpper, Title: pb.ErrorCode_ItemsGridNumUpper.ToString(), Message: err.Error(), } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_Unknown, Title: pb.ErrorCode_Unknown.ToString(), Message: err.Error(), } } return } if bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } // /添加单个物品到背包 (可以加物品和减物品) func (this *Items) AddItem(session comm.IUserSession, itemid string, addnum int32, bPush bool) (errdata *pb.ErrorData) { var ( err error change []*pb.DB_UserItemData ) defer this.Debugf("给用户添加物品 uId:%s itemid:%d addnum:%d issucc:%v", session.GetUserId(), itemid, addnum, err == nil) if change, err = this.modelItems.AddItemToUserPack(session.GetUserId(), itemid, addnum); err != nil { this.Errorf("给用户添加物品 uId:%s itemid:%d addnum:%d err:%v", session.GetUserId(), itemid, addnum, err) if err == ItemNotEnoughError { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsNoEnough, Title: pb.ErrorCode_ItemsNoEnough.ToString(), Message: err.Error(), } } else if err == PackGridNumUpper { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsGridNumUpper, Title: pb.ErrorCode_ItemsGridNumUpper.ToString(), Message: err.Error(), } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_Unknown, Title: pb.ErrorCode_Unknown.ToString(), Message: err.Error(), } } return } if bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } // /添加多个物品到背包 (可以加物品和减物品) func (this *Items) AddItems(session comm.IUserSession, items map[string]int32, bPush bool) (change []*pb.UserAtno, errdata *pb.ErrorData) { var ( tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0) _change []*pb.DB_UserItemData err error ) defer this.Debugf("给用户添加物品 uId:%s items:%v items:%v", session.GetUserId(), items, err == nil) change = make([]*pb.UserAtno, 0) if _change, err = this.modelItems.AddItemsToUserPack(session.GetUserId(), items); err != nil { this.Errorf("给用户添加物品 uId:%s items:%v err:%v", session.GetUserId(), items, err) if err == ItemNotEnoughError { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsNoEnough, Title: pb.ErrorCode_ItemsNoEnough.ToString(), Message: err.Error(), } } else if err == PackGridNumUpper { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsGridNumUpper, Title: pb.ErrorCode_ItemsGridNumUpper.ToString(), Message: err.Error(), } } else if err == NoFoundItemConfig { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: fmt.Sprintf("%s---%v", err.Error(), items), } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_Unknown, Title: pb.ErrorCode_Unknown.ToString(), Message: err.Error(), } } return } for _, v := range _change { change = append(change, &pb.UserAtno{ A: comm.ItemType, T: v.ItemId, N: v.Change, O: v.GridId, }) } if len(_change) > 0 && bPush { this.itemsChangePush(session, _change) //推送道具背包变化 } for k, v := range items { if v > 0 { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype187, v, utils.ToInt32(k))) //tasks = append(tasks, comm.GetBuriedParam(comm.Rtype170, utils.ToInt32(k), v)) // 20230526 移除170 任务 } } if len(tasks) > 0 { go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.ModuleBuried.TriggerBuried(session, tasks...) }) } return } // 使用物品 func (this *Items) UseItem(session comm.IUserSession, gid string, amount int32, slt int32) (errdata *pb.ErrorData) { errdata, _ = this.modelItems.useitem(session, gid, amount, slt) return } // 清理背包 func (this *Items) CleanItems(session comm.IUserSession) (errdata *pb.ErrorData) { var ( err error itmes []*pb.DB_UserItemData ) if itmes, err = this.modelItems.QueryUserPack(session.GetUserId()); err != nil { this.Errorf("err:%v", err) return } for _, v := range itmes { v.Amount = 0 } this.modelItems.DeleteUserPack(session.GetUserId(), itmes...) this.itemsChangePush(session, itmes) //推送道具背包变化 return } // 购买门票道具 func (this *Items) BuyUnifiedTicket(session comm.IUserSession, buynum int32) (errdata *pb.ErrorData) { _, errdata = this.modelItems.buyTicket(session, buynum) return } // 回复道具 func (this *Items) RecoverTicket(session comm.IUserSession) (errdata *pb.ErrorData) { errdata = this.modelItems.recoverTicket(session) return } // 出售道具 func (this *Items) SellItem(session comm.IUserSession, items map[string]int32, bPush bool) (errdata *pb.ErrorData, atno []*pb.UserAtno) { var ( grids []string = make([]string, 0, len(items)) _itmes []*pb.DB_UserItemData itemcf *cfg.GameItemData _grids map[string]*pb.DB_UserItemData = make(map[string]*pb.DB_UserItemData) sale []*cfg.Gameatn = make([]*cfg.Gameatn, 0) change []*pb.DB_UserItemData = make([]*pb.DB_UserItemData, 0) g *pb.DB_UserItemData err error ok bool ) for k, _ := range items { grids = append(grids, k) } if _itmes, err = this.modelItems.QueryUserPackByGridIds(session.GetUserId(), grids); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } for _, v := range _itmes { _grids[v.GridId] = v } for k, v := range items { if g, ok = _grids[k]; ok { if int32(g.Amount) <= v { if itemcf, err = this.configure.GetItemConfigure(g.ItemId); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigurationException, Title: pb.ErrorCode_ConfigurationException.ToString(), Message: err.Error(), } return } if itemcf.Sale == nil || len(itemcf.Sale) == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsUseNoCanSell, Title: pb.ErrorCode_ItemsUseNoCanSell.ToString(), Message: err.Error(), } return } for _, v1 := range itemcf.Sale { temp := *v1 temp.N = v1.N * v sale = append(sale, &temp) } g.Amount -= uint32(v) if g.Amount > 0 { this.modelItems.UpdateUserPack(session.GetUserId(), g) } else { this.modelItems.DeleteUserPack(session.GetUserId(), g) } change = append(change, g) } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsNoEnough, Title: pb.ErrorCode_ItemsNoEnough.ToString(), Message: fmt.Sprintf("道具id:%s 数量:%d", g.ItemId, g.Amount), } return } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ItemsNoFoundGird, Title: pb.ErrorCode_ItemsNoFoundGird.ToString(), Message: fmt.Sprintf("道具id:%s", k), } return } } if errdata, atno = this.DispenseAtno(session, sale, bPush); errdata != nil { return } if len(change) > 0 && bPush { this.itemsChangePush(session, change) //推送道具背包变化 } return } // Evens-------------------------------------------------------------------------------------------------------------------------------- // 推送道具变化消息 func (this *Items) itemsChangePush(session comm.IUserSession, items []*pb.DB_UserItemData) (err error) { session.SendMsg(string(this.GetType()), "change", &pb.ItemsChangePush{Grids: items}) return } func (this *Items) CleanItemById(session comm.IUserSession, t string) (errdata *pb.ErrorData) { var itmes []*pb.DB_UserItemData if v, err := this.modelItems.QueryUserPack(session.GetUserId()); err == nil { for _, v := range v { if v.ItemId == t { itmes = append(itmes, v) break } } if len(itmes) > 0 { this.modelItems.DeleteUserPack(session.GetUserId(), itmes...) for _, v := range itmes { v.Amount = 0 } this.itemsChangePush(session, itmes) //推送道具背包变化 } return } errdata = &pb.ErrorData{ Code: pb.ErrorCode_DataNotFound, Title: pb.ErrorCode_DataNotFound.ToString(), Message: fmt.Sprintf("道具id:%s", t), } return } func (this *Items) InitItemBagData(session comm.IUserSession) (errdata *pb.ErrorData) { var ( tmp int32 ) maxNum := this.ModuleTools.GetGlobalConf().StonehengeKeyMaxNum dayNum := this.ModuleTools.GetGlobalConf().StonehengeDayNum BoxKey := this.ModuleTools.GetGlobalConf().StonehengeKeyItemId curNum := int32(this.QueryItemAmount(session.GetUserId(), BoxKey)) tmp = curNum if curNum < maxNum { tmp += dayNum if tmp > maxNum { tmp = maxNum } // 发钥匙 if tmp-curNum > 0 { this.AddItem(session, BoxKey, tmp-curNum, true) } } maxNum = this.ModuleTools.GetGlobalConf().DragonInteraction dragonItemNum := this.ModuleTools.GetGlobalConf().DoragonItem // 发交互次数所需的道具 curNum = int32(this.QueryItemAmount(session.GetUserId(), dragonItemNum)) if curNum < maxNum { this.AddItem(session, dragonItemNum, maxNum-curNum, true) } // 接龙小游戏道具恢复 jielongMaxNum := this.ModuleTools.GetGlobalConf().FastplayInteraction jielongItemId := this.ModuleTools.GetGlobalConf().FastplayItem curNum = int32(this.QueryItemAmount(session.GetUserId(), jielongItemId.T)) if curNum < jielongMaxNum { this.AddItem(session, dragonItemNum, jielongMaxNum-curNum, true) } return }