//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameTrollLvData struct { Lv int32 Money int32 Reword []*Gameatn Model []string } const TypeId_GameTrollLvData = -595686743 func (*GameTrollLvData) GetTypeId() int32 { return -595686743 } func (_v *GameTrollLvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["money"].(float64); !_ok_ { err = errors.New("money error"); return }; _v.Money = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return } _v.Reword = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reword = append(_v.Reword, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["model"].([]interface{}); !_ok_ { err = errors.New("model error"); return } _v.Model = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Model = append(_v.Model, _list_v_) } } return } func DeserializeGameTrollLvData(_buf map[string]interface{}) (*GameTrollLvData, error) { v := &GameTrollLvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }