//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_atn struct { A string //资源类型 T string //资源名称 N int32 //数量 } func (Game_atn) GetTypeId() int { return -1770297697 } func NewGame_atn(_buf map[string]interface{}) (_v *Game_atn, err error) { _v = &Game_atn{} { var _ok_ bool if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error") return } } { var _ok_ bool if _v.T, _ok_ = _buf["t"].(string); !_ok_ { err = errors.New("t error") return } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error") return } _v.N = int32(_tempNum_) } return }