package viking import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.VikingChallengeReq) (code pb.ErrorCode) { if req.BossType <= 0 && req.Difficulty != 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChallengeReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} newChallenge bool // 新的关卡 reward []*cfg.Gameatn ) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) code = this.ChallengeCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } viking, err := this.module.modelViking.getVikingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfg := this.module.configure.GetVikingBossConfigData(req.BossType, req.Difficulty) if cfg != nil { code = pb.ErrorCode_ConfigNoFound return } if value, ok := viking.Boos[req.BossType]; !ok { // 类型校验 code = pb.ErrorCode_VikingBoosType return } else { if value < req.Difficulty { if value+1 != req.Difficulty { code = pb.ErrorCode_VikingLvErr return } newChallenge = true } else { // 挑战历史 newChallenge = false } } if newChallenge { // 新关卡挑战通过 发放首通奖励 if code = this.module.DispenseRes(session, cfg.Firstprize, true); code != pb.ErrorCode_Success { return } viking.Boos[req.BossType] += 1 mapData["boos"] = viking.Boos viking.ChallengeTime[req.BossType<<16+req.Difficulty] = 0 // todo 耗时 mapData["challengeTime"] = viking.ChallengeTime } // 耗时校验 当前战斗胜利时间消耗小于之前刷新数据 viking.ChallengeTime[req.BossType<<16+req.Difficulty] = 0 code = this.module.ModifyVikingData(session.GetUserId(), mapData) // 发放通关随机奖励 this.module.configure.GetDropReward(cfg.Drop, reward) // 获取掉落奖励 if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), VikingChallengeResp, &pb.VikingChallengeResp{Data: viking}) return }