package worldtask import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) var _ comm.IWorldtask = (*Worldtask)(nil) type Worldtask struct { modules.ModuleBase api *apiComp service base.IRPCXService configure *configureComp modelWorldtask *ModelWorldtask worldtaskConf *cfg.GameWorldTask worldBattleConf *cfg.GameWorldBattle } func NewModule() core.IModule { return &Worldtask{} } func (this *Worldtask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Worldtask) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelWorldtask = this.RegisterComp(new(ModelWorldtask)).(*ModelWorldtask) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } func (this *Worldtask) GetType() core.M_Modules { return comm.ModuleWorldtask } func (this *Worldtask) Start() (err error) { err = this.ModuleBase.Start() if this.worldtaskConf, err = this.configure.getWorldtaskCfg(); err != nil { return err } if this.worldBattleConf, err = this.configure.getWorldtaskBattleCfg(); err != nil { return err } return } // 任务条件达成通知 func (this *Worldtask) TaskcondNotify(session comm.IUserSession, condId int32) error { uid := session.GetUserId() finishedTaskIds := make(map[int32]int32) //达成的任务条件 for _, c := range this.worldtaskConf.GetDataList() { if c.Completetask != 0 && c.Completetask == condId { finishedTaskIds[c.Group] = c.Key } } if len(finishedTaskIds) == 0 { this.Debug("没有匹配到任务世界任务", log.Fields{"uid": uid, "condId": condId}) return nil } log.Debug("世界任务完成通知-查找到世界任务", log.Fields{"uid": uid, "condId": condId, "params": finishedTaskIds}) //下一个任务ID var nextTaskId int32 // 获取用户信息 user := this.ModuleUser.GetUser(uid) if user == nil { return comm.NewCustomError(pb.ErrorCode_UserSessionNobeing) } // 玩家世界任务 userTask, err := this.modelWorldtask.getWorldtask(uid) if err != nil { this.Error("获取玩家世界任务", log.Fields{"uid": uid, "condId": condId}) return err } if userTask.Uid != "" { //查找任务ID根据condId 可能会找出不同的任务 for groupId, taskId := range finishedTaskIds { logFields := log.Fields{"uid": uid, "group": groupId, "taskId": taskId, "condId": condId} // 判断任务是否已完成 if this.modelWorldtask.isFinished(taskId, userTask.TaskList) { this.Debug("世界任务已完成", logFields) continue } taskConf, err := this.configure.getWorldtaskById(taskId) if err != nil { this.Error("world_task config not found", logFields) return err } if taskConf != nil { if taskConf.Des == 2 { //只有世界任务才校验前置 if !this.modelWorldtask.IsPreFinished(userTask, taskConf) { this.Debug("世界任务前置任务未完成", logFields) continue } } nextTaskId = taskConf.IdAfter // 判断玩家等级要求 if user.Lv < taskConf.Lock { logFields["当前lv"] = user.Lv logFields["期望等级"] = taskConf.Lock this.Debug("等级不满足", logFields) return comm.NewCustomError(pb.ErrorCode_WorldtaskLvNotEnough) } //完成任务 if err := this.modelWorldtask.finishTask(groupId, taskId, userTask); err != nil { logFields["err"] = err.Error() this.Error("世界任务完成", logFields) return err } this.Debug("任务条件达成完成", logFields) //发奖 if code := this.DispenseRes(session, taskConf.Reword, true); code != pb.ErrorCode_Success { logFields["reward"] = taskConf.Reword logFields["code"] = code this.Error("资源发放", logFields) } if nextTaskId != 0 && taskConf.Des == 2 { if err := session.SendMsg(string(this.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{ NextTaskId: nextTaskId, }); err != nil { logFields["err"] = err.Error() log.Error("任务条件达成推送", logFields) } } else { this.Debug("已经是最后一个任务了", logFields) } } } } return nil } // 获取我的世界任务 func (this *Worldtask) GetMyWorldtask(uid string) *pb.DBWorldtask { wt, err := this.modelWorldtask.getWorldtask(uid) if err != nil { log.Errorln(err.Error()) return nil } return wt } func (this *Worldtask) BingoAllTask(session comm.IUserSession) error { uid := session.GetUserId() mytask := &pb.DBWorldtask{Uid: uid} mytask.LastTaskIds = make(map[int32]*pb.Worldtask) tasklist := this.worldtaskConf.GetDataList() for _, conf := range tasklist { //世界任务配置 if conf.Des == 2 { wt := &pb.Worldtask{ TaskId: conf.Key, TaskType: conf.Des, } mytask.LastTaskIds[conf.Group] = wt mytask.TaskList = append(mytask.TaskList, wt) } } if err := this.modelWorldtask.Add(uid, mytask); err != nil { return err } rsp := &pb.WorldtaskFinishIdsPush{ TaskList: mytask.TaskList, } return session.SendMsg(string(this.GetType()), "finishids", rsp) } // bingo世界任务跳跃 支持回退 func (this *Worldtask) BingoJumpTask(session comm.IUserSession, groupId, taskId int32) error { uid := session.GetUserId() mytask, err := this.modelWorldtask.getWorldtask(uid) if err != nil { return err } mytask.Uid = uid // 更新数据 update := map[string]interface{}{} taskConf := this.worldtaskConf.GetDataMap()[taskId] if taskConf == nil { return fmt.Errorf("taskId: %v config is nil", taskId) } if mytask.LastTaskIds == nil { mytask.LastTaskIds = make(map[int32]*pb.Worldtask) } //重置taskList mytask.TaskList = []*pb.Worldtask{} //遍历 if taskConf.Ontxe != 0 && taskConf.IdAfter != 0 { for _, v := range this.worldtaskConf.GetDataList() { if v.Group == groupId && v.Key <= taskId { wt := &pb.Worldtask{ TaskId: v.Key, TaskType: v.Des, } mytask.LastTaskIds[groupId] = wt mytask.TaskList = append(mytask.TaskList, wt) } } } else { wt := &pb.Worldtask{ TaskId: taskId, TaskType: taskConf.Des, } mytask.LastTaskIds[groupId] = wt mytask.TaskList = append(mytask.TaskList, wt) } update = map[string]interface{}{ "lastTaskIds": mytask.LastTaskIds, "taskList": mytask.TaskList, } if err := this.modelWorldtask.Change(uid, update); err != nil { return err } rsp := &pb.WorldtaskFinishIdsPush{ TaskList: mytask.TaskList, } return session.SendMsg(string(this.GetType()), "finishids", rsp) }