package warorder import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" ) // 参数校验 func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.WarorderReceiveReq) (errdata *pb.ErrorData) { return } // /获取系统公告 func (this *apiComp) Receive(session comm.IUserSession, req *pb.WarorderReceiveReq) (errdata *pb.ErrorData) { var ( info *pb.DBWarorders warorder *pb.Warorder dwarorder *pb.DreamWarorder confs []*cfg.GamePassCheckData awards []*cfg.Gameatn ads []*pb.UserAssets = make([]*pb.UserAssets, 0) days int32 err error ok bool ) if errdata = this.ReceiveCheck(session, req); errdata != nil { return } if info, err = this.module.model.getUserWarorders(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if confs, err = this.module.configure.getorder(req.Rtype); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } switch req.Rtype { case 1, 2, 3: if warorder, ok = info.Warorder[req.Rtype]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_WarorderNoOpen, Title: pb.ErrorCode_WarorderNoOpen.ToString(), Message: fmt.Sprintf("Activity:%d no open", req.Rtype), } return } days = int32(utils.DiffDays(configure.Now().Unix(), warorder.Opentime)) + 1 awards = make([]*cfg.Gameatn, 0) for _, v := range confs { if v.Parameter <= days { if warorder.Freeprogress < v.Parameter { awards = append(awards, v.FreeReward) ads = append(ads, &pb.UserAssets{ A: v.FreeReward.A, T: v.FreeReward.T, N: v.FreeReward.N, }) } if warorder.Vip { if warorder.Payprogress < v.Parameter { awards = append(awards, v.PayReward...) for _, v := range v.PayReward { ads = append(ads, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } } } } warorder.Freeprogress = days if warorder.Vip { warorder.Payprogress = days } case 4: if dwarorder, ok = info.Dreamwarorder[req.Rtype]; !ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_WarorderNoOpen, Title: pb.ErrorCode_WarorderNoOpen.ToString(), Message: fmt.Sprintf("Activity:%d no open", req.Rtype), } return } awards = make([]*cfg.Gameatn, 0) for _, v := range confs { if v.Parameter <= dwarorder.Lv { if dwarorder.Freeprogress < v.Parameter { awards = append(awards, v.FreeReward) ads = append(ads, &pb.UserAssets{ A: v.FreeReward.A, T: v.FreeReward.T, N: v.FreeReward.N, }) } if dwarorder.Vip > 0 { if dwarorder.Payprogress < v.Parameter { awards = append(awards, v.PayReward...) for _, v := range v.PayReward { ads = append(ads, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } } } } } dwarorder.Freeprogress = dwarorder.Lv if dwarorder.Vip > 0 { dwarorder.Payprogress = dwarorder.Lv } } if errdata = this.module.DispenseRes(session, awards, true); errdata != nil { return } if err = this.module.model.updateUserWarorders(session.GetUserId(), info); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } session.SendMsg(string(this.module.GetType()), "receive", &pb.WarorderReceiveResp{Rtype: req.Rtype, Warorder: warorder, Dwarorder: dwarorder, Award: ads}) go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.WriteUserLog(session.GetUserId(), "WarorderReceiveReq", awards) }) return }