package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) GotoRoomCheck(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) { if req.Portal == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) GotoRoom(session comm.IUserSession, req *pb.StonehengeGotoRoomReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge update map[string]interface{} bCheck bool curRoomConf *cfg.GameStoneRoomData // 当前房间 confStage *cfg.GameStoneStageData szEvent []int32 err error ) update = make(map[string]interface{}) if errdata = this.GotoRoomCheck(session, req); errdata != nil { return } if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.String(), Message: err.Error(), } return } // 校验传送门 if stone.Rooms != nil { if !stone.Rooms.Complete { // 上一关好没有完成 不能进下一关 errdata = &pb.ErrorData{ Code: pb.ErrorCode_StonehengeGotoRoomFailed, Message: pb.ErrorCode_StonehengeGotoRoomFailed.ToString(), } return } for _, v := range stone.Rooms.Portal { if v == req.Portal { bCheck = true break } } } if !bCheck { errdata = &pb.ErrorData{ Code: pb.ErrorCode_StonehengePortalErr, Message: pb.ErrorCode_StonehengePortalErr.ToString(), } return } stone.CurRoomIndes += 1 if curRoomConf, err = this.module.configure.GetStoneRoomDataById(req.Portal); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } update["curRoomIndes"] = stone.CurRoomIndes confStage = this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes) if confStage == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), } return } stone.Rooms = &pb.RoomData{ Eventid: map[int32]bool{}, Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup), Selectbuff: []int32{}, Complete: false, Index: stone.CurRoomIndes, Roomid: curRoomConf.RoomId, // 第一个房间的房间id读配置 Box: map[int32]int32{}, // 重置宝箱事件 Shop: map[int32]int32{}, // 商店事件 Passive: map[int32]int32{}, // 被动事件 } if curRoomConf.EventrewardGroup != 0 { // 垃圾事件组 szEvent = append(szEvent, curRoomConf.EventrewardGroup) } if curRoomConf.EventBattleGroup != 0 { // 战斗事件组 szEvent = append(szEvent, curRoomConf.EventBattleGroup) } if curRoomConf.EventStoryNpcGroup != 0 { // 剧情NPC事件组 szEvent = append(szEvent, curRoomConf.EventStoryNpcGroup) } if curRoomConf.EventTreasureGroup != 0 { // 宝箱奖励事件组 szEvent = append(szEvent, curRoomConf.EventTreasureGroup) } if curRoomConf.EventStoreGroup != 0 { // 商店事件组 szEvent = append(szEvent, curRoomConf.EventStoreGroup) } if curRoomConf.BossEvent != 0 { //boss事件组 stone.Rooms.Eventid[curRoomConf.BossEvent] = false } if len(szEvent) > 0 { event := this.module.configure.GetEventGroupDataByLottery(szEvent...) for _, v := range event { stone.Rooms.Eventid[v] = false } this.module.modelStonehenge.AddNewEvent(event, stone) } //stone.Rooms.Portal = this.module.configure.GetRoomGroupDataByLottery(req.Portal) // 校验是否进boss if this.module.configure.GetFloorConfByStageId(stone.StageID)-1 == stone.CurRoomIndes { if stage := this.module.modelStonehenge.GetStoneBoosData(stone.StageID); stage != nil { stone.Rooms.Portal = []int32{stage.Roomid} } } // 进boss if this.module.configure.GetFloorConfByStageId(stone.StageID) == stone.CurRoomIndes { if c := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes); c != nil { stone.Rooms.Portal = []int32{c.PortalGroup} } } // 判断传送门是否开启 stone.Rooms.Complete = true for _, v := range curRoomConf.Condition { for k, ok := range stone.Rooms.Eventid { if !ok { if eventConf, err := this.module.configure.GetStoneEventDataById(k); err == nil { if eventConf.EventType == v { stone.Rooms.Complete = false break } } } } if !stone.Rooms.Complete { break } } // 重置一些信息 stone.Privilegeevent = map[int32]int32{} update["privilegeevent"] = stone.Privilegeevent update["rooms"] = stone.Rooms this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "gotoroom", &pb.StonehengeGotoRoomResp{ Room: stone.Rooms, Portal: req.Portal, }) // 埋点 var tasks []*pb.BuriedParam for _, v := range szEvent { // 首次触发指定ID的事件 if c, e := this.module.configure.GetStoneEventDataById(v); e == nil { tasks = append(tasks, comm.GetBuriedParam(comm.Rtype223, c.EventType, 1)) } } if len(tasks) > 0 { go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.ModuleBuried.TriggerBuried(session, tasks...) }) } return }