package reputation import ( "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) var _ comm.IReputation = (*Reputation)(nil) type Reputation struct { modules.ModuleBase api *apiComp service base.IRPCXService configure *configureComp modelReputation *ModelReputation } func NewModule() core.IModule { return &Reputation{} } func (this *Reputation) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { if err = this.ModuleBase.Init(service, module, options); err != nil { return } this.service = service.(base.IRPCXService) return } func (this *Reputation) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.modelReputation = this.RegisterComp(new(ModelReputation)).(*ModelReputation) } func (this *Reputation) GetType() core.M_Modules { return comm.ModuleReputation } func (this *Reputation) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } return } // 获取阵营最大等级 // raceType 阵营类型 func (this *Reputation) getCampLvMax(raceType int32) (maxLv int32) { campLvConf, err := this.configure.getCampCfg() if err != nil { return } arr := campLvConf.GetDataList() n := len(arr) if n > 0 { maxLv = arr[n-1].ReputationLv } else { maxLv = -1 } return } // 声望升级 // raceType 阵营 fv 阵营好感度累计值 func (this *Reputation) Upgrade(session comm.IUserSession, raceType int32, fv int32) int32 { uid := session.GetUserId() reputation := this.modelReputation.getDBReputation(uid) if reputation == nil { return 0 } c, ok := reputation.Camps[raceType] if !ok { reputation.Camps[raceType] = &pb.Camp{} c = reputation.Camps[raceType] } maxLv := this.getCampLvMax(raceType) if c.ReputationLv == maxLv { this.Debug("已达到声望最大等级", log.Field{Key: "uid", Value: uid}, log.Field{Key: "maxLv", Value: c.ReputationLv}) return c.ReputationLv } campConf, err := this.configure.getCampCfg() if err != nil { return 0 } var ( reward *cfg.Gameatn flag bool ) for _, cnf := range campConf.GetDataList() { if cnf.RaceType == raceType { nextCampConf := this.configure.getCampBy(raceType, c.ReputationLv+1) if nextCampConf == nil { return cnf.ReputationLv } else { if fv >= nextCampConf.ReputationExp { c.ReputationLv = nextCampConf.ReputationLv reward = cnf.Reward flag = true } break } } } if flag { update := map[string]interface{}{ "camps": reputation.Camps, } if err := this.modelReputation.updateDBReputation(uid, update); err == nil { this.DispenseRes(session, []*cfg.Gameatn{reward}, false) } go this.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.WriteUserLog(session.GetUserId(), "ReputationUpgrade", reward) }) } return c.ReputationLv }