package friend import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" ) // 点赞 func (this *apiComp) ZanCheck(session comm.IUserSession, req *pb.FriendZanReq) (errdata *pb.ErrorData) { if len(req.FriendIds) == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } this.module.Error("参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}) } return } func (this *apiComp) Zan(session comm.IUserSession, req *pb.FriendZanReq) (errdata *pb.ErrorData) { if errdata = this.ZanCheck(session, req); errdata != nil { return } var ( target *pb.DBFriend err error selfId string ) uid := session.GetUserId() selfId = session.GetUserId() // 不能给自己点赞 for _, v := range req.FriendIds { if v == selfId { errdata = &pb.ErrorData{ Code: pb.ErrorCode_FriendZanSelf, Title: pb.ErrorCode_FriendZanSelf.ToString(), } return } } var ( pointTotal int32 //友情值累加 ) // 是否已给好友点赞 for _, v := range req.FriendIds { target, err = this.module.modelFriend.GetFriend(v) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_FriendSelfNoData, Title: pb.ErrorCode_FriendSelfNoData.ToString(), } return } if _, ok := utils.Find(target.ZanIds, selfId); !ok { pointTotal += 1 target.ZanIds = append(target.ZanIds, selfId) target.GetZandIds = append(target.GetZandIds, selfId) //设置被点赞玩家 if err = this.module.modelFriend.Change(target.GetUid(), map[string]interface{}{ "zanIds": target.ZanIds, "getZandIds": target.GetZandIds, }); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } this.module.Error("点赞", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}, ) return } } } //设置友情值 ue, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } // 今日送出的友情点是否达到上限 if ue.FriendPointOD >= this.module.globalConf.FriendMaxsendnum { errdata = &pb.ErrorData{ Code: pb.ErrorCode_FriendPointLimit, Title: pb.ErrorCode_FriendPointLimit.ToString(), Message: err.Error(), } return } update := map[string]interface{}{ "friendPointOD": ue.FriendPointOD + pointTotal, } if err := this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } rsp := &pb.FriendZanResp{ Flag: true, } // 给好友发友情点 s, _ := this.module.GetUserSession(target.Uid) res := &cfg.Gameatn{ A: "attr", T: "friendPoint", N: 1, } this.module.DispenseRes(s, []*cfg.Gameatn{res}, true) session.SendMsg(string(this.module.GetType()), FriendSubTypeZan, rsp) // 赠送X次友情点 go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.ModuleBuried.TriggerBuried(session, comm.GetBuriedParam(comm.Rtype11, 1)) this.module.WriteUserLog(session.GetUserId(), "FriendGetrewardReq", res) }) return }