//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameAnnulartask_LibraryData struct { Id int32 Assembleid int32 Itemid int32 Itemwt int32 Min int32 } const TypeId_GameAnnulartask_LibraryData = 1404239256 func (*GameAnnulartask_LibraryData) GetTypeId() int32 { return 1404239256 } func (_v *GameAnnulartask_LibraryData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assembleid"].(float64); !_ok_ { err = errors.New("assembleid error"); return }; _v.Assembleid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemid"].(float64); !_ok_ { err = errors.New("itemid error"); return }; _v.Itemid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itemwt"].(float64); !_ok_ { err = errors.New("itemwt error"); return }; _v.Itemwt = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["min"].(float64); !_ok_ { err = errors.New("min error"); return }; _v.Min = int32(_tempNum_) } return } func DeserializeGameAnnulartask_LibraryData(_buf map[string]interface{}) (*GameAnnulartask_LibraryData, error) { v := &GameAnnulartask_LibraryData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }