package uniongve import ( "fmt" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" ) const ( game_guildboss = "game_guildboss.json" game_guildbossrank = "game_guildbossrank.json" game_guildbossroulette = "game_guildbossroulette.json" game_guildbossscore = "game_guildbossscore.json" ) // /配置管理基础组件 type MCompConfigure struct { modules.MCompConfigure } // 组件初始化接口 func (this *MCompConfigure) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.ModuleCompBase.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ game_guildboss: cfg.NewGameGuildBoss, game_guildbossrank: cfg.NewGameGuildBossRank, game_guildbossroulette: cfg.NewGameGuildBossRoulette, game_guildbossscore: cfg.NewGameGuildBossScore, }) err = this.LoadConfigure(game_guildboss, cfg.NewGameGuildBoss) return } // 获取所有难度一的boos func (this *MCompConfigure) getguildboss() (results []*cfg.GameGuildBossData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_guildboss); err != nil { return } else { data, ok := v.(*cfg.GameGuildBoss) if !ok { err = fmt.Errorf("%T no is *cfg.GameGuildActivity", v) return } results = make([]*cfg.GameGuildBossData, 0) for _, v := range data.GetDataList() { if v.BossLv == 1 { results = append(results, v) } } return } }