package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) { return } // 结算房间 func (this *apiComp) Finish(session comm.IUserSession, req *pb.StonehengeFinishReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge update map[string]interface{} ) update = make(map[string]interface{}) if errdata = this.FinishCheck(session, req); errdata != nil { return } stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) stone.Hero = make([]*pb.BattleRole, 0) update["hero"] = stone.Hero stone.Addweight = make(map[int32]int32, 0) update["addweight"] = stone.Addweight stone.Rooms = &pb.RoomData{} update["rooms"] = stone.Rooms this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "info", &pb.StonehengeGetListResp{Data: stone}) return }