package library import ( "fmt" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) const ( game_libraryhero = "game_libraryhero.json" // 英雄对应的羁绊id信息 game_libraryfetter = "game_libraryfetter.json" // 羁绊信息表 game_libraryhistory = "game_libraryhistory.json" // 往事id 对应的奖励 game_libraryfavor = "game_libraryfavor.json" // 英雄好感度升级所需的经验 game_librarystory = "game_librarystory.json" // 羁绊id对应剧情奖励 //game_favornum = "game_favornum.json" // 羁绊id对应经验 ) ///配置管理基础组件 type configureComp struct { modules.MCompConfigure fetter map[int64]*cfg.GameLibraryFetterData favor map[int64]*cfg.GameLibraryFavorData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) err = this.LoadMultiConfigure(map[string]interface{}{ game_libraryhero: cfg.NewGameLibraryHero, game_libraryhistory: cfg.NewGameLibraryHistory, game_libraryfavor: cfg.NewGameLibraryFavor, game_librarystory: cfg.NewGameLibraryStory, //game_favornum: cfg.NewGameFavorNum, }) this.fetter = make(map[int64]*cfg.GameLibraryFetterData, 0) configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFetter) this.favor = make(map[int64]*cfg.GameLibraryFavorData, 0) configure.RegisterConfigure(game_libraryfetter, cfg.NewGameLibraryFetter, this.SetLibraryFavor) return } func (this *configureComp) SetLibraryFavor() { if v, err := this.GetConfigure(game_libraryfavor); err == nil { if _configure, ok := v.(*cfg.GameLibraryFavor); ok { for _, v1 := range _configure.GetDataList() { this.favor[int64(v1.Star<<8)+int64(v1.Favorlv)] = v1 } return } } else { err = fmt.Errorf("%T no is *cfg.GameLibraryFavor", v) } } func (this *configureComp) GetLibraryFavorData(star, favorlv int32) (data *cfg.GameLibraryFavorData) { return this.favor[int64(star<<8)+int64(favorlv)] } func (this *configureComp) SetLibraryFetter() { if v, err := this.GetConfigure(game_libraryfetter); err == nil { if _configure, ok := v.(*cfg.GameLibraryFetter); ok { for _, v := range _configure.GetDataList() { this.fetter[int64(v.Fid<<8)+int64(v.Favorlv)] = v } return } } else { err = fmt.Errorf("%T no is *cfg.GameLibraryFetter", v) } } func (this *configureComp) GetLibraryFetter(fid, favorlv int32) (data *cfg.GameLibraryFetterData) { return this.fetter[int64(fid<<8)+int64(favorlv)] } //加载多个配置文件 func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) { for k, v := range confs { err = configure.RegisterConfigure(k, v, nil) if err != nil { log.Errorf("配置文件:%s解析失败!", k) break } } return } //读取配置数据 func (this *configureComp) GetConfigure(name string) (v interface{}, err error) { return configure.GetConfigure(name) } func (this *configureComp) GetLibraryHero(hid string) (data *cfg.GameLibraryHeroData) { if v, err := this.GetConfigure(game_libraryhero); err == nil { if configure, ok := v.(*cfg.GameLibraryHero); ok { data = configure.Get(hid) } } else { log.Errorf("get GetLibraryHero conf err:%v", err) } return } // 获取当前星级的好感度 func (this *configureComp) GetLibraryFavor(star int32) (data []int32) { if v, err := this.GetConfigure(game_libraryfavor); err == nil { if configure, ok := v.(*cfg.GameLibraryFavor); ok { for _, v := range configure.GetDataList() { if v.Star == star { data = append(data, v.Expneed) } } } } else { log.Errorf("GetLibraryFavor conf err:%v", err) } return } func (this *configureComp) GetLibraryHistory(id string) (data *cfg.GameLibraryHistoryData) { if v, err := this.GetConfigure(game_libraryhistory); err == nil { if configure, ok := v.(*cfg.GameLibraryHistory); ok { data = configure.Get(id) } } else { log.Errorf("GetLibraryHistory conf err:%v", err) } return } func (this *configureComp) GetLibraryStory(fid int32) (data *cfg.GameLibraryStoryData) { if v, err := this.GetConfigure(game_librarystory); err == nil { if configure, ok := v.(*cfg.GameLibraryStory); ok { data = configure.Get(fid) } } else { log.Errorf("GetLibraryStory conf err:%v", err) } return } // 获取羁绊英雄经验数据 // func (this *configureComp) GetFavorNum(cid string) (data *cfg.GameFavorNumData) { // if v, err := this.GetConfigure(game_favornum); err == nil { // if configure, ok := v.(*cfg.GameFavorNum); ok { // data = configure.Get(cid) // } // } else { // log.Errorf("GetLibraryStory conf err:%v", err) // } // return // }