//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameConsumeBoxData struct { Boxid int32 Cd int32 } const TypeId_GameConsumeBoxData = -456316427 func (*GameConsumeBoxData) GetTypeId() int32 { return -456316427 } func (_v *GameConsumeBoxData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boxid"].(float64); !_ok_ { err = errors.New("boxid error"); return }; _v.Boxid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cd"].(float64); !_ok_ { err = errors.New("cd error"); return }; _v.Cd = int32(_tempNum_) } return } func DeserializeGameConsumeBoxData(_buf map[string]interface{}) (*GameConsumeBoxData, error) { v := &GameConsumeBoxData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }