//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHeroConvertdataData struct { Race int32 Id string } const TypeId_GameHeroConvertdataData = -1689768495 func (*GameHeroConvertdataData) GetTypeId() int32 { return -1689768495 } func (_v *GameHeroConvertdataData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) } { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } return } func DeserializeGameHeroConvertdataData(_buf map[string]interface{}) (*GameHeroConvertdataData, error) { v := &GameHeroConvertdataData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }