//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameFavorNum struct { _dataMap map[string]*GameFavorNumData _dataList []*GameFavorNumData } func NewGameFavorNum(_buf []map[string]interface{}) (*GameFavorNum, error) { _dataList := make([]*GameFavorNumData, 0, len(_buf)) dataMap := make(map[string]*GameFavorNumData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameFavorNumData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.ItemId] = _v } } return &GameFavorNum{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameFavorNum) GetDataMap() map[string]*GameFavorNumData { return table._dataMap } func (table *GameFavorNum) GetDataList() []*GameFavorNumData { return table._dataList } func (table *GameFavorNum) Get(key string) *GameFavorNumData { return table._dataMap[key] }