//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDragonLvItemData struct { Key int32 Id string Attribute []string Lv int32 Num []int32 Item []*Gameatn Uplv int32 } const TypeId_GameDragonLvItemData = -767946250 func (*GameDragonLvItemData) GetTypeId() int32 { return -767946250 } func (_v *GameDragonLvItemData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return } _v.Attribute = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Attribute = append(_v.Attribute, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return } _v.Num = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Num = append(_v.Num, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["item"].([]interface{}); !_ok_ { err = errors.New("item error"); return } _v.Item = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Item = append(_v.Item, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["uplv"].(float64); !_ok_ { err = errors.New("uplv error"); return }; _v.Uplv = int32(_tempNum_) } return } func DeserializeGameDragonLvItemData(_buf map[string]interface{}) (*GameDragonLvItemData, error) { v := &GameDragonLvItemData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }