package uniongve import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) ChallengeFinishCheck(session comm.IUserSession, req *pb.UniongveChallengeFinishRep) (errdata *pb.ErrorData) { return } // 获取工会boos战信息 func (this *apiComp) ChallengeFinish(session comm.IUserSession, req *pb.UniongveChallengeFinishRep) (errdata *pb.ErrorData) { var ( conf *cfg.GameGuildBossData score *cfg.GameGuildBossScoreData info *pb.DBUnionGve prop []*cfg.Gameatn ok bool err error ) if errdata = this.ChallengeFinishCheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getguildbossByid(req.Boosid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } if errdata, _ = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil { return } if score, err = this.module.configure.getguildbossscore(conf.Group, req.Report.Harm); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } } if errdata = this.module.DispenseRes(session, prop, true); errdata != nil { return } lock, _ := this.module.modelUniongve.userlock(req.Unionid) err = lock.Lock() if err != nil { this.module.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: req.Unionid}, log.Field{Key: "err", Value: err.Error()}) return } defer lock.Unlock() if info, err = this.module.modelUniongve.getUnionGve(req.Unionid); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } for _, v := range info.Boos { if v.Boosid == req.Boosid { if v.Hp > 0 { ok = true v.Hp -= score.Hp if v.Hp < 0 { v.Hp = 0 this.module.modelUniongve.booskill(req.Unionid, req.Boosid, info) } } break } } if ok { user := this.module.ModuleUser.GetUser(session.GetUserId()) if prop = this.module.ModuleTools.GetGroupDataByLottery(score.Drop, user.Vip, user.Lv); len(prop) == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: fmt.Sprintf("掉落组未找到:%d", score.Drop), } return } } if err = this.module.modelUniongve.updateUnionGve(info); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } session.SendMsg(string(this.module.GetType()), "challengefinish", &pb.UniongveChallengeFinishResp{}) return }