//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameLibraryFavorlvData struct { Favorlv int32 Name string Txt string } const TypeId_GameLibraryFavorlvData = 1944134611 func (*GameLibraryFavorlvData) GetTypeId() int32 { return 1944134611 } func (_v *GameLibraryFavorlvData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favorlv"].(float64); !_ok_ { err = errors.New("favorlv error"); return }; _v.Favorlv = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } } return } func DeserializeGameLibraryFavorlvData(_buf map[string]interface{}) (*GameLibraryFavorlvData, error) { v := &GameLibraryFavorlvData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }