//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameWorldAll struct { _dataMap map[int32]*GameWorldAllData _dataList []*GameWorldAllData } func NewGameWorldAll(_buf []map[string]interface{}) (*GameWorldAll, error) { _dataList := make([]*GameWorldAllData, 0, len(_buf)) dataMap := make(map[int32]*GameWorldAllData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameWorldAllData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.组id] = _v } } return &GameWorldAll{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameWorldAll) GetDataMap() map[int32]*GameWorldAllData { return table._dataMap } func (table *GameWorldAll) GetDataList() []*GameWorldAllData { return table._dataList } func (table *GameWorldAll) Get(key int32) *GameWorldAllData { return table._dataMap[key] }