package library import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) FetterLvUpCheck(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (errdata *pb.ErrorData) { if req.LibOid == "" { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } // 羁绊等级奖励 func (this *apiComp) FetterLvUp(session comm.IUserSession, req *pb.LibraryFetterLvUpReq) (errdata *pb.ErrorData) { var ( totalFetterLv int32 //羁绊总等级 ) if errdata = this.FetterLvUpCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } // 配置校验 rsp := &pb.LibraryFetterLvUpResp{} fetter := this.module.getLibraryByObjID(session.GetUserId(), req.LibOid) if fetter == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_LibraryNoData, Title: pb.ErrorCode_LibraryNoData.ToString(), } return } for _, oid := range fetter.Herofetter { if _d := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), oid); _d != nil { totalFetterLv += _d.Favorlv } } fetter.Fidlv += 1 conf, e := this.module.configure.GetFriendData(fetter.Fid, fetter.Fidlv) if e != nil || len(conf) == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: e.Error(), } return } if conf[0].FavorabilityLv > totalFetterLv { errdata = &pb.ErrorData{ Code: pb.ErrorCode_LibraryLvReward, Title: pb.ErrorCode_LibraryLvReward.ToString(), } return } if _, ok := fetter.Prize[fetter.Fidlv]; ok { errdata = &pb.ErrorData{ Code: pb.ErrorCode_LibraryReward, Title: pb.ErrorCode_LibraryReward.ToString(), } return } fetter.Prize[fetter.Fidlv] = 1 // 发奖 hProperty := make(map[string][]*cfg.Gameatr, 0) for _, v := range conf { var sz []*cfg.Gameatr for _, v1 := range v.Attribute { b := &cfg.Gameatr{ A: v1.A, N: v1.N, } sz = append(sz, b) } hProperty[v.Hid] = sz } this.module.ModuleHero.AddHeroFetterAttribute(session, hProperty) mapData := make(map[string]interface{}, 0) mapData["prize"] = fetter.Prize mapData["fidlv"] = fetter.Fidlv this.module.ModifyLibraryData(session.GetUserId(), fetter.Id, mapData) // 更新内存信息 rsp.Data = fetter session.SendMsg(string(this.module.GetType()), "fetterlvup", rsp) return }