package island import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/pb" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) type modelHeroComp struct { modules.MCompModel module *IsLand } func (this *modelHeroComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompModel.Init(service, module, comp, options) this.TableName = comm.TableIsLandHero this.module = module.(*IsLand) this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } // 读取数据 // 获取玩家的英雄列表 func (this *modelHeroComp) getHeroList(uid string) (heros []*pb.DBHero, err error) { heros = make([]*pb.DBHero, 0) err = this.GetList(uid, &heros) return } // 获取玩家的英雄 func (this *modelHeroComp) getHeros(uid string, ids []string) (heros []*pb.DBHero, err error) { heros = make([]*pb.DBHero, 0) if err = this.GetListObjs(uid, ids, &heros); err != nil { this.module.Errorln(err) } return } //添加英雄 func (this *modelHeroComp) addheros(uid string, hero *pb.DBHero) (err error) { if err = this.AddList(uid, hero.Id, hero); err != nil { this.module.Errorln(err) } return } // 重新计算英雄属性 func (this *modelHeroComp) updateHeroProperty(uid string, hero *pb.DBHero) (err error) { update := map[string]interface{}{ "star": hero.Star, "juexingLv": hero.JuexingLv, "property": hero.Property, "juexProperty": hero.JuexProperty, } if err = this.ChangeList(uid, hero.Id, update); err != nil { this.module.Errorln(err) return } return }