package user import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_signreset = "game_signreset.json" game_sign = "game_sign.json" ) ///配置管理基础组件 type configureComp struct { hlock sync.RWMutex modules.MCompConfigure _sign map[int32]*cfg.GameSignData } //组件初始化接口 func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this._sign = make(map[int32]*cfg.GameSignData, 0) configure.RegisterConfigure(game_sign, cfg.NewGameSign, this.LoadSignData) return } // 获取签到信息 func (this *configureComp) GetSignConf(day, group int32) *cfg.GameSignData { if v, ok := this._sign[day<<8+group]; ok { return v } return nil } // 获取组id func (this *configureComp) GetSignResetConf(id int32) int32 { if v, err := this.GetConfigure(game_signreset); err == nil { if configure, ok := v.(*cfg.GameSignReset); ok { if configure != nil { return configure.Get(id).Groups } } } return -1 } func (this *configureComp) LoadSignData() { if v, err := this.GetConfigure(game_sign); err == nil { if configure, ok := v.(*cfg.GameSign); ok { this.hlock.Lock() defer this.hlock.Unlock() for _, value := range configure.GetDataList() { this._sign[value.Day<<8+value.Group] = value } return } } else { log.Errorf("get game_sign conf err:%v", err) } return }