package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) // 活跃度领取 func (this *apiComp) ActivityreceiveCheck(session comm.IUserSession, req *pb.SociatyActivityReceiveReq) (code pb.ErrorCode) { if req.Id == 0 { this.module.Error("活跃度领取参数错误", log.Fields{"uid": session.GetUserId(), "params": req}) code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Activityreceive(session comm.IUserSession, req *pb.SociatyActivityReceiveReq) (code pb.ErrorCode, data proto.Message) { if code = this.ActivityreceiveCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty.Id == "" { code = pb.ErrorCode_SociatyNoFound this.module.Error("当前玩家所在的公会未找到", log.Fields{"uid": uid}) return } // 判断奖励是否已领 sociatyTask := this.module.modelSociaty.getUserTaskList(uid, sociaty.Id) for _, v := range sociatyTask.ActivityList { if v.Id == req.Id { if v.Status == 1 { code = pb.ErrorCode_SociatyRewardReceived return } break } } conf, ok := this.module.sociatyActivityConf.GetDataMap()[req.Id] if !ok { code = pb.ErrorCode_ConfigNoFound return } //是否满足领取条件 if sociaty.Activity < conf.Activity { code = pb.ErrorCode_SociatyActivityNoEnough this.module.Debug("活跃度不足", log.Fields{"uid": uid, "sociatyId": sociaty.Id, "confId": req.Id, "实际活跃度": sociaty.Activity, "期望活跃度": conf.Activity}) return } // 活跃度领取 if err := this.module.modelSociatyTask.activityReceive(req.Id, sociaty.Id, uid); err != nil { this.module.Error("活跃度领取", log.Fields{"uid": uid, "params": req}) code = pb.ErrorCode_DBError return } rsp := &pb.SociatyActivityReceiveResp{ Id: req.Id, SociatyId: sociaty.Id, } if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeActivityReceive, rsp); err != nil { code = pb.ErrorCode_SystemError } return }