//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameMainBossData struct { Id int32 MonsterChapter int32 MonsterStrength int32 Battlereadyid int32 FormatList []int32 Reward []*Gameatn } const TypeId_GameMainBossData = 923446796 func (*GameMainBossData) GetTypeId() int32 { return 923446796 } func (_v *GameMainBossData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_chapter"].(float64); !_ok_ { err = errors.New("monster_chapter error"); return }; _v.MonsterChapter = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_strength"].(float64); !_ok_ { err = errors.New("monster_strength error"); return }; _v.MonsterStrength = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battlereadyid"].(float64); !_ok_ { err = errors.New("battlereadyid error"); return }; _v.Battlereadyid = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["formatList"].([]interface{}); !_ok_ { err = errors.New("formatList error"); return } _v.FormatList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.FormatList = append(_v.FormatList, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } _v.Reward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Reward = append(_v.Reward, _list_v_) } } return } func DeserializeGameMainBossData(_buf map[string]interface{}) (*GameMainBossData, error) { v := &GameMainBossData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }