//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameFightingSkilllv struct { _dataMap map[int32]*GameFightingSkilllvData _dataList []*GameFightingSkilllvData } func NewGameFightingSkilllv(_buf []map[string]interface{}) (*GameFightingSkilllv, error) { _dataList := make([]*GameFightingSkilllvData, 0, len(_buf)) dataMap := make(map[int32]*GameFightingSkilllvData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameFightingSkilllvData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.SkillLv] = _v } } return &GameFightingSkilllv{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameFightingSkilllv) GetDataMap() map[int32]*GameFightingSkilllvData { return table._dataMap } func (table *GameFightingSkilllv) GetDataList() []*GameFightingSkilllvData { return table._dataList } func (table *GameFightingSkilllv) Get(key int32) *GameFightingSkilllvData { return table._dataMap[key] }