//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameFightingSkill struct { _dataMap map[int32]*GameFightingSkillData _dataList []*GameFightingSkillData } func NewGameFightingSkill(_buf []map[string]interface{}) (*GameFightingSkill, error) { _dataList := make([]*GameFightingSkillData, 0, len(_buf)) dataMap := make(map[int32]*GameFightingSkillData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameFightingSkillData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Skill] = _v } } return &GameFightingSkill{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameFightingSkill) GetDataMap() map[int32]*GameFightingSkillData { return table._dataMap } func (table *GameFightingSkill) GetDataList() []*GameFightingSkillData { return table._dataList } func (table *GameFightingSkill) Get(key int32) *GameFightingSkillData { return table._dataMap[key] }