package hunting import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode) { if req.BossType <= 0 && req.Difficulty > 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingChallengeOverReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} newChallenge bool // 新的关卡 reward []*cfg.Gameatn bWin bool // 战斗是否胜利 ) mapData = make(map[string]interface{}, 0) reward = make([]*cfg.Gameatn, 0) code = this.ChallengeOverCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } conf := this.module.configure.GetGlobalConf() if conf == nil { code = pb.ErrorCode_ConfigNoFound return } costRes := conf.HuntingCos if costRes == nil { code = pb.ErrorCode_ConfigNoFound return } if code = this.module.CheckRes(session, []*cfg.Gameatn{costRes}); code != pb.ErrorCode_Success { code = pb.ErrorCode_HuntingNoChallengeCount return } cfgHunting := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty) if cfgHunting == nil { code = pb.ErrorCode_ConfigNoFound return } value, ok := hunting.Boss[req.BossType] if !ok { // 类型校验 hunting.Boss[req.BossType] = 1 } if value == req.Difficulty { newChallenge = true } else if value < req.Difficulty { code = pb.ErrorCode_HuntingLvErr return } // 校验门票数量够不够 if code = this.module.ConsumeRes(session, []*cfg.Gameatn{costRes}, true); code != pb.ErrorCode_Success { return } // check code, bWin = this.module.battle.CheckBattleReport(session, req.Report) if code != pb.ErrorCode_Success { return } amount := int32(this.module.ModuleItems.QueryItemAmount(session.GetUserId(), costRes.T)) // 获取当前数量 if amount < conf.HuntingNum { hunting.RecoveryTime = configure.Now().Unix() mapData["recoveryTime"] = hunting.RecoveryTime } if bWin { this.module.CheckRank(session.GetUserId(), req.BossType, req.Difficulty, hunting, req.Report) } // 耗时校验 当前战斗胜利时间消耗小于之前刷新数据 // 发放通关随机奖励 reward = this.module.configure.GetDropReward(cfgHunting.Drop) // 获取掉落奖励 if code = this.module.DispenseRes(session, reward, true); code != pb.ErrorCode_Success { return } if newChallenge && bWin { // 新关卡挑战通过 发放首通奖励 if code = this.module.DispenseRes(session, cfgHunting.Firstprize, true); code != pb.ErrorCode_Success { return } hunting.Boss[req.BossType] += 1 mapData["boss"] = hunting.Boss } mapData["bossTime"] = hunting.BossTime code = this.module.ModifyHuntingData(session.GetUserId(), mapData) session.SendMsg(string(this.module.GetType()), HuntingChallengeOverResp, &pb.HuntingChallengeOverResp{Data: hunting}) // 随机任务统计 this.module.ModuleRtask.SendToRtask(session, comm.Rtype81, req.Difficulty, req.BossType) this.module.ModuleRtask.SendToRtask(session, comm.Rtype82, req.BossType) // 狩猎副本掉落觉醒材料 for _, v := range reward { if _conf, err := this.configure.GetItemConfigureData(v.T); err == nil { if _conf.Usetype == 8 { this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N) } } } if newChallenge && bWin { for _, v := range cfgHunting.Firstprize { if _conf, err := this.configure.GetItemConfigureData(v.T); err == nil { if _conf.Usetype == 8 { this.module.ModuleRtask.SendToRtask(session, comm.Rtype154, v.N) } } } } return }